March 19, 2009

Ireland in 3D: Textures or Textures

This non-commercial project appeared to have pretty loose rules, which our team isn't used to.

Usually, an architect or designer doesn't leave his job for us - you must know how it is: specifying every minutest detail and shade of color at the site-to-be. The artist follows these specifications and drawigns through thick and thin (btw the accuracy often helps find deviations in the drawings themselves). What's more, the artist craves for feedbacks and comments from the client. In his turn the client can't wait for the final feel and look created by the professional touch of a digital artist.

What do we have now? The loose rules allow for experiementing. And we do experiement. This time with textures:


So, how do these feel?

March 17, 2009

Keep Up With Us

Here's a piece of news everyone must know!

Since now and on Vayersoft blog is easier to keep track of! Just click the "FOLLOW" button at the right (below categories)!

What's more, you can show off your face on our blog (and link it to your own blog) by choosing the option to follow Vayersoft blog publicly!

C'mon, my dear readers, show up! J

March 16, 2009

We Are the Gamers!

During a recent meeting of our visualization team we've decided to speak up! We are the gamers! We are game art developers!!!
Vayersoft has been involved in numerous projects, while the main public focus has always been on architectural visualization. 'Why don't we show our game art portfolio to the world?!' we thought.
And here is the first robin - just have a look at a few low-poly works by Vayersoft team (click on the image below):
Game Art / Low-Poly

I've also added a few hi-poly works and I'm looking forward to your feedback!
Game Art / High-Poly

March 7, 2009

Celebrity Solstice Cutaway 3D

Celebrity Solstice, the maiden ship of the Solstice class, is debuting in November 2008. Almost 3000 guests will have a chance to feast their eyes on the rich color palettes illuminated by beautiful natural light and revel in the extensive amenities. All of these can be first experienced in 3D.
Challenge

Our goal was to show a lifelike ship cut away, which resulted in one of the world’s biggest renderings.
This ‘super’ cutaway rendering summarized the 2-year work of Vayersoft 3D professionals and remote designer teams.



Cutaway 3D Rendering

Venues – over 20 public spaces
Print format – up to 166 inches
Implementation time – 3 months

Click on the image to view in detail.

Vayersoft expects Solstice Cutaway to set a new standards in cruise ships visualization.