October 10, 2011

Festive Night - Top-Notch Exterior 3D Rendering

Client has asked Vayersoft's team to make an evening-time exterior 3D rendering of an object they were redesigning. This time I won't tell you, who the client is and what object is visualized. Possibly, you will recognize it :)
We've put a lot of efforts in true-to-life visualization of existing objects and details molding it with all the renovations at the same time. Artists here are really proud of themselves due to all the trees and greens they've managed to embellish the scene with. And, as a result, you're welcome to dive into festive atmosphere of a holiday night.
click the image to view full size


September 30, 2011

Scandinavian Design or Scandinavian Interiors?

Today, we'd like to share a few residential interior renderings with you: they are pure creativity of our artists. So, in your opinion, how Scandinavian are these?



July 4, 2011

Realtime Architectural Visualization with Unity 3D

Nobody will argue that architectural presentation can be made far more informative and fascinating when utilizing interactive technologies. Vayersoft was one of the first in the market to work with Quest3D; later we have been modeling for GameBryo engine; now, the time for Unity 3D has come.

Here's one of our first tries to present architecture with Unity3d: http://www.vayersoft.com/Stadium/



June 17, 2010

"Celebrity Eclipse" Cruise Ship Cutaway

She's already sailing the seas, but you won't see her like that unless you have a built-in x-ray J
Celebrity Eclipse' official maiden voyage was on April 29th, 2010, departing Southampton to Cobh, Ireland. In nine days she's setting on a 14-days journey paying visits to Belgium, Sweden, Russia, Estonia, Finland, Denmark, and Germany. So, if you haven't yet had a chance to go onboard Eclipse, you're welcome for a tour inside her:

Yeap, this is new cruise ship digital 3D cutaway rendering produced by Vayersoft. However, when I say 'new', I don't mean we've modeled everything from scratch. We took the cutaway rendering of Celebrity Solstice and, with the guidance from 5+DESIGN, New building and Fleet Design, Tillberg Design U.S., and of course Celebrity Cruises, updated the 3D models of the following venues: Sky Lounge, Eclipse Theater, Main Dining Room, Qsine, iLounge, Cellarmasters, Fortunes Casino, Blu, and Tuscan Grille. Here are some of them zoomed in:






And yes, we love cruise ship modeling! J

April 20, 2010

The new boat of Ibero Cruceros fleet and new 3D renderings by Vayersoft

Recently, Vayersoft has completed a new collection of 3D renderings of another cruise vessel. She will be the fourth ship of Ibero Cruceros fleet and should start on May 2010 under the name Grand Holiday. The boat is completely renovated and adapted. New designs were created by AMK Architects and Designers, a Greek company who can boast designing 50 cruise vessels for over 20 different shipping lines. Here is how Grand Holiday venues will appear to the public:


Grand Holiday Technical Information
Length: 222 meters
Speed: 21 knots
Total Passengers: 1,848
Crew: 680
Number of cabins: 726
Tonnage: 46,052 tons

Ibero Cruceros http://www.iberocruceros.com/
AMK Architects and Designers http://www.amk.gr/
Vayersoft, 3D rendering company http://vayersoft.com/

April 18, 2010

12 Reasons to Refuse to Render

Yeap, you are right - I'm re-posting. You might have seen this article. You might have even commented on it. But it's so much contraversial that not even all professional 3D artists would totally agree with it. I wonder, what you think.

There are tasks that you cannot avoid doing in practice that will cause you to hate your job. And then there are tasks that you can pleasantly avoid in order to make your life a lot easier. One of these tasks that you should try to avoid at all costs is 3D rendering.
It sounds like blasphemy really. Most people these days will graduate from their university with a greater knowledge of 3D modeling software than their knowledge of AutoCAD. I really didn’t believe that this could ever be the case but its true. I can say first hand that some friends straight out of such schools as Yale, Princeton, Columbia and SciArc knew nothing about AutoCAD. While this may give you a heads up at Gehry’s office, it doesn’t help you in the overwhelming majority of firms that you will work in.
Here are 12 Reasons why your should avoid rendering in your office at all costs:
1. You Will Lose Track of Time:
You can really get lost in your modeling. A whole work day can go by without you even realizing it. Worst of all, you can spend hours on a task that you expected to take a half an hour. In the end, you will find yourself staying later into the night while your coworkers punch out at 6.
2. More Demands on Your Time
There seems to be a very unfair expectation that employers have on the amount of time that it takes to complete a digital model. I have seen employers consistently assign a brand new 3D model to be completed and rendered for print in a two day period. While that may not seem like a short amount of time, we can easily forget that a considerable amount of time is going to be spent tweaking the vantage points and materials. Also, the employer will inevitably be requesting changes to the design or look once they see your progress prints.
3. The Employer Doesn’t Have Knowledge of the Software
There in lies maybe the biggest problem. Most of your supervisors will be older and have not been personally exposed to modeling software. They often feel as though computers have made things more instant or automated, when the truth of the matter is that computers have really just complicated things.
So as mentioned above, the employer will give you these assignments and constantly make changes to the model before you are done. Often times, the changes that they request will require near full remodels, so they can really be detrimental to getting renderings complete. This brings me to my next point
4. You Will Find Yourself Re-doing Things Over and Over
As you present various schemes and changes to your clients, you will find that you will have to model the same things over and over again. It is not unusual to have to go through 3-5 different drawing files in one day.
5. You Have to Sweat the Details
Aside from actually constructing the forms that make up the building massing, you also need to concentrate on those tedious details. Reflections, shading, material colors, mullions… you name it, are all items that must be coordinated into your rendering in order for it to come off as a believable form. Clients have little capacity for imagination and you really need to paint as clear of a picture as possible. The details are going to take up most of your time.
6. You Are On Your Own: No One Else Can Help You
Unfortunately, digital models practically have individual signatures embedded into them. What I mean is that it is easy to tell that one person modeled one drawing and another person was the author of another. When you are presenting multiple schemes, the same person really needs to be developing each one. It is the only way to deliver a professional presentation to a client. This means that none of your colleagues can help you out with the work load.
7. You May Have Knowledge in One Software But Not Another
There are so many different 3D software out there. I could name nearly ten of them but there are constantly new programs coming out that trump the others. I personally was used to using Formz when I came out of school. My first firm used 3D Studio Max and expected me to hit the ground running. I ended up having to learn the new interface while trying to keep up with my assignments. This led to longer nights at work that I would have rather spent back home of at happy hour.
8. You Lose Your Personal Space
Because your boss will be wanting to make those changes, he is basically going to be sitting on your lap and punching holes in your LCD screen. They just get sucked into your computer screen while you are still sitting at your desk! They will be putting their faces 3 inches away from your screen so they can inspect your work and you will most likely get familiar with the smell of their breath. To make matters worst, they will just stand there while you are frantically making their changes, even though it may take you 10 minutes to do so. You really just have to sit there and take it because its hard to tell your boss to buzz off.
9. You Won’t Be Working on Important Tasks
So while you are making pretty pictures, your friends in the office will be doing real work. Creating presentation images is indeed important and you will still be a valuable member of the team, but, in the end this won’t amount to anything more than an image that makes your client “oooh and ahh.”
10. You Will Learn Less
This is similar to the last point. While you are modeling, you won’t be doing any detailing, space planning, or structural coordination. Really, you are going to be missing out on all of those “important tasks” that will make you a more complete architect. There is no 3d Modeling section on the exams.
11. You Will Be Under-Appreciated
Because you won’t be involved in those other tasks that really result in a final set of working documents, your contribution won’t be recognized as much. 3D modeling is expected to be a simple automated process and the crazy amount of time you pour into your assignments will be diminished by your employers high expectations.
12. Professionals Do It Better
Seriously, they do. You could spend a solid month on a model and it won’t look as good as when a professional renderer works a day or two on the project. You don’t have the skill-set or the digital library to trump the professionals. From personal experience, I have seen a professional rendering firm model the entire Dubai Waterfront Development overnight…from scratch. These are the images that you have probably seen for a few years now, including the early images of the new world’s tallest building. That’s right, they were done in a span of one night! Could you possibly compete with that?
If rendering is something that you enjoy and you want to spend your days doing so, then go into rendering professionally. You will probably get paid more and you will be much more appreciated for your work. The illustrator that my firm uses, who I talk to once or twice a week, was once an architect. He has enough knowledge about architecture that I can use industry terminology to convey my ideas. He also can work on projects from afar and can continually be challenged by different projects week after week.

September 3, 2009

Rendering Retail Environments

It was in 1820 when the first retail outlet started in UK. Since then a lot of professionals have been working on making the retail environment comfortable and attractive for the consumer.


The roots of the industry in the United States go back to itinerant peddlers, small shopkeepers, and merchant importers that began in the early days of Boston, New York, and Philadelphia. Thousands of men walked the countryside selling the goods they could carry on their back. When profits permitted, they purchased horses and carts and expanded their assortments of goods. Later the development of the railroads, waterways, roads, and towns engendered stores put the retail industry a step further.
Three new forms of retailing that would dominate sales for the next century began in the second half of the nineteenth century: the modern department store, and the chain store. Department stores evolved from dry goods and clothing stores as the owners expanded their operations by adding new classifications of merchandise, while chain stores preached mass purchasing and low operating costs.
The 1930s witnessed the movement to self-service food supermarkets. The first self-service stores started in 1911, being followed with innovations such as shopping baskets and carts, open shelving, no clerks, and store layouts that led to the first self-service stores.
Private car ownership stimulated the development of supermarkets and hypermarkets from the late 1950s, adding to the retail competition in food, home improvement equipment, and household goods and furniture. Since the early 1980s some stores have been relocated in large purpose-built shopping malls. The modern U.S. retail industry is dominated by huge retail giants owning thousands of stores in the United States and in other countries.



The primary purpose of retail space is to stock and sell product to consumers, so the spaces must be designed in a way that promotes an enjoyable and hassle-free shopping experience for the consumer. Retail spaces must also be designed to draw people into the space to shop. The storefront must act as a bllboard for the store, often employing large display windows that allow shoppers to see into the space and the product inside.
Retail designers often face a challenge of showcasing not only the product of their customer, but their own product, i.e. the design of a store, mall, or a cafe. Here is where 3D rendering comes in allowing anyone to see the empty space already living and working. By the way, why wouldn't you attract a prospective tenant, the business owner, with a 3D rendering showing how the empty premises can look like after he rents that space?


Sources:
1. Renderings by www.vayersoft.com
2. Brisco, Jerry. "Retailing Industry." Dictionary of American History. The Gale Group Inc. 2003.
3. www.wikipedia.com

April 21, 2009

How do I work with 3D renderers?

It often seems much easier to guess the weirdest client's wish than to get those guys in 3D do the right thing... What's more, they sometimes forget to surprise you with the possibilities 3D offers, where you could have got 2 renderings instead of 1 for almost the same cost.
So, dear designers, if you feel like having a look at the cooperation process with 3D guys, and the possibilities 3D can give you, scan through the following presentation.

April 10, 2009

3D Game Art

At last! The 3D Game Art webpage is on!

There you can get aquainted with Vayersoft's game art protfolio!

Didn't you know we are doing 3D art for games? Wow! Maybe you also didn't know we've done a whole on-line world www.chobots.com!? The gossipers must have gone lazy...J

Got interested? Visit our website at http://vayersoft.com/graphics-games.html

April 8, 2009

Workplace Renderings

...Well, it's not that I discovered that technically it makes difference for a 3D artist to produce a rendering of commerial or residential venue. It's only the quality of materials and the amount of changes that influence the 3D aritst's work process greately.

Anyway, since this differentiation is important to you, designers and architects, I decided to start publishing a 'typological portfolio'. And here's the first robin, workplace renderings.

April 3, 2009

Ireland in 3D: Welcome In

This time I finally saw it there! The entry building that welcomes you in indeed!





The sea, the palms, the boats... It only lacks visitors... but.. it's still being modeled, isn't it? J

Surely, I'm welcoming your comments, and in the search of them I visited the Ireland in the Sun website. Unfortunately, I couldn't find any photos of the islands but I dared publish here another rendering of a bit different style that was not made by Vayersoft:



See those buildings at the entry? Recognize them? I know that tastes differ... but which is more appealing to you? J

March 19, 2009

Ireland in 3D: Textures or Textures

This non-commercial project appeared to have pretty loose rules, which our team isn't used to.

Usually, an architect or designer doesn't leave his job for us - you must know how it is: specifying every minutest detail and shade of color at the site-to-be. The artist follows these specifications and drawigns through thick and thin (btw the accuracy often helps find deviations in the drawings themselves). What's more, the artist craves for feedbacks and comments from the client. In his turn the client can't wait for the final feel and look created by the professional touch of a digital artist.

What do we have now? The loose rules allow for experiementing. And we do experiement. This time with textures:


So, how do these feel?

March 17, 2009

Keep Up With Us

Here's a piece of news everyone must know!

Since now and on Vayersoft blog is easier to keep track of! Just click the "FOLLOW" button at the right (below categories)!

What's more, you can show off your face on our blog (and link it to your own blog) by choosing the option to follow Vayersoft blog publicly!

C'mon, my dear readers, show up! J

March 16, 2009

We Are the Gamers!

During a recent meeting of our visualization team we've decided to speak up! We are the gamers! We are game art developers!!!
Vayersoft has been involved in numerous projects, while the main public focus has always been on architectural visualization. 'Why don't we show our game art portfolio to the world?!' we thought.
And here is the first robin - just have a look at a few low-poly works by Vayersoft team (click on the image below):
Game Art / Low-Poly

I've also added a few hi-poly works and I'm looking forward to your feedback!
Game Art / High-Poly

March 7, 2009

Celebrity Solstice Cutaway 3D

Celebrity Solstice, the maiden ship of the Solstice class, is debuting in November 2008. Almost 3000 guests will have a chance to feast their eyes on the rich color palettes illuminated by beautiful natural light and revel in the extensive amenities. All of these can be first experienced in 3D.
Challenge

Our goal was to show a lifelike ship cut away, which resulted in one of the world’s biggest renderings.
This ‘super’ cutaway rendering summarized the 2-year work of Vayersoft 3D professionals and remote designer teams.



Cutaway 3D Rendering

Venues – over 20 public spaces
Print format – up to 166 inches
Implementation time – 3 months

Click on the image to view in detail.

Vayersoft expects Solstice Cutaway to set a new standards in cruise ships visualization.