Thursday, September 3, 2009

Rendering Retail Environments

It was in 1820 when the first retail outlet started in UK. Since then a lot of professionals have been working on making the retail environment comfortable and attractive for the consumer.


The roots of the industry in the United States go back to itinerant peddlers, small shopkeepers, and merchant importers that began in the early days of Boston, New York, and Philadelphia. Thousands of men walked the countryside selling the goods they could carry on their back. When profits permitted, they purchased horses and carts and expanded their assortments of goods. Later the development of the railroads, waterways, roads, and towns engendered stores put the retail industry a step further.
Three new forms of retailing that would dominate sales for the next century began in the second half of the nineteenth century: the modern department store, and the chain store. Department stores evolved from dry goods and clothing stores as the owners expanded their operations by adding new classifications of merchandise, while chain stores preached mass purchasing and low operating costs.
The 1930s witnessed the movement to self-service food supermarkets. The first self-service stores started in 1911, being followed with innovations such as shopping baskets and carts, open shelving, no clerks, and store layouts that led to the first self-service stores.
Private car ownership stimulated the development of supermarkets and hypermarkets from the late 1950s, adding to the retail competition in food, home improvement equipment, and household goods and furniture. Since the early 1980s some stores have been relocated in large purpose-built shopping malls. The modern U.S. retail industry is dominated by huge retail giants owning thousands of stores in the United States and in other countries.



The primary purpose of retail space is to stock and sell product to consumers, so the spaces must be designed in a way that promotes an enjoyable and hassle-free shopping experience for the consumer. Retail spaces must also be designed to draw people into the space to shop. The storefront must act as a bllboard for the store, often employing large display windows that allow shoppers to see into the space and the product inside.
Retail designers often face a challenge of showcasing not only the product of their customer, but their own product, i.e. the design of a store, mall, or a cafe. Here is where 3D rendering comes in allowing anyone to see the empty space already living and working. By the way, why wouldn't you attract a prospective tenant, the business owner, with a 3D rendering showing how the empty premises can look like after he rents that space?


Sources:
1. Renderings by www.vayersoft.com
2. Brisco, Jerry. "Retailing Industry." Dictionary of American History. The Gale Group Inc. 2003.
3. www.wikipedia.com

Tuesday, April 21, 2009

How do I work with 3D renderers?

It often seems much easier to guess the weirdest client's wish than to get those guys in 3D do the right thing... What's more, they sometimes forget to surprise you with the possibilities 3D offers, where you could have got 2 renderings instead of 1 for almost the same cost.
So, dear designers, if you feel like having a look at the cooperation process with 3D guys, and the possibilities 3D can give you, scan through the following presentation.

Friday, April 10, 2009

3D Game Art

At last! The 3D Game Art webpage is on!

There you can get aquainted with Vayersoft's game art protfolio!

Didn't you know we are doing 3D art for games? Wow! Maybe you also didn't know we've done a whole on-line world www.chobots.com!? The gossipers must have gone lazy...J

Got interested? Visit our website at http://vayersoft.com/graphics-games.html

Wednesday, April 8, 2009

Workplace Renderings

...Well, it's not that I discovered that technically it makes difference for a 3D artist to produce a rendering of commerial or residential venue. It's only the quality of materials and the amount of changes that influence the 3D aritst's work process greately.

Anyway, since this differentiation is important to you, designers and architects, I decided to start publishing a 'typological portfolio'. And here's the first robin, workplace renderings.

Friday, April 3, 2009

Ireland in 3D: Welcome In

This time I finally saw it there! The entry building that welcomes you in indeed!





The sea, the palms, the boats... It only lacks visitors... but.. it's still being modeled, isn't it? J

Surely, I'm welcoming your comments, and in the search of them I visited the Ireland in the Sun website. Unfortunately, I couldn't find any photos of the islands but I dared publish here another rendering of a bit different style that was not made by Vayersoft:



See those buildings at the entry? Recognize them? I know that tastes differ... but which is more appealing to you? J